

Note, you need to create a camera track first.Ĭhange attack bonus - Changes the attack bonus a unit has vs anotherĬhange diplomacy - Changes a certain players diplomacy towards another certain player.Ĭhange elevation - Changes the elevation in a certain area to a certain height, with a smooth or rough edge option.Ĭhange object armor - Effect which can change an object's armor. Effects-ĪI script goal - Activates a certain part of an AI file.Īctivate trigger - Activates another specified trigger.Īdvance campaign - Advanced to another campaign.Īdvance campaign progress - Advances to the next scenario or transition cinematic.Īdvance campaign scenario - Advances to the next campaign scenario.īecome hero - Can make any unit a hero, with self-healing availibility.īlockallambientsounds - Blocks out all of the ambient sounds.īlockallsounds - Blocks all of the sounds.Ĭamera track - Performs a camera track. Units killed - Checks if certain units were killed. Units in LOS - The units are in the line of sight of a specified player. Units garrisoned - Checks if certain units are garrisoned inside a certain object. Unit type selected - The specified unit type is selected. Researching tech - Checks if a certain player is researching a certain technology. Researched tech - Checks if a certain player has researched a certain technology. Research tech - Checks if a certain player can research a certain technology. Player unit count - The player’s unit/building count has reached a specified amount. Player selected object - Checks if a specified player has clicked a specific object. Player resource count - The player’s selected resource count is at this number. Player resigned - Condition that detects if a player resigned. Player is building - The player is currently building the specified object. Player distance to unit - This would detect if any of a player's units were a certain distance from a unit. Player distance to point - This would detect if any of a player's units were a certain distance from a point. Player defeated - The specified player has lost. Player at pop cap - The selected player is at the population cap. Player active - The selected player is active. Percent damaged - The selected object has been damaged to this percent. Percent complete - The selected unit (mainly building) is a certain % complete from being built. Own fewer objects - Checks if a certain player owns less than a specified amount of a certain unit. Own objects - Checks if a certain player own a specific object. Objects in area - Checks if objects are in a specified area.

Object visible - Checks if a certain object is visible to a certain player.
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Can be combined with other chance triggers to create a full 100% chance link.ĭestroy object - Checks if a certain object was destroyed.ĭifficulty level - Checks the difficulty level.ĭiplomacy change - Occurs when the specified diplomacy change has occurred.ĭistance to point - The selected unit is a certain distance to a point.ĭistance to unit - The selected unit is a distance to another selected unit. Can be used for yes/no questions.Ĭondition chance - Allows a percent to be added, for the chance that the trigger will occur. Conditions-ĪI signal - Determines if the AI has signaled.Ībort cinematic - When the cinematic mode is turned off.Īccumulate attribute - Checks if a certain player accumulated so much of a certain attribute, such as kills.Īll buildings dead - When all of the buildings have been destroyed.Īll units and buildings dead - All units and buildings are destroyed.Īll units dead - All units have been killed for the specified player.Īlways - This condition is “Always” evaluated as true, meaning the effect fires immediately.īring object to area - Checks to see if a certain object is in an area.īring object to object - Checks to see if a certain object is near another specified object.Ĭapture object - Checks if a certain player captured a certain object (a relic, for instance).Ĭhat contains - Checks to see if the last chat message contains a certain string. Look down this list, and if a trigger you want to have in that favorite RTS game isn't there, post it here! Sorry if there are mistakes or repeats in the list, this is just a rough draft of what all will really be in 0 AD. We're not going to guarantee that all of these will be in 0 AD, but we will certainly try to include the very best. Here below we have this lovely list of triggers compiled. Hey ya'll, this is Quacker from Wildfire Games asking you what triggers you want in WFG's upcoming 0 AD.
